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Animal desmos graph art3/24/2024 ![]() I had an idea for a new hobby of mine from that video, i I will use mathematics as a means of creating artwork. ,which explains all the math that goes into the making of Pixar movies. After all that text, i’ll send more pictures in the next post I also first used varying line thicknesses in this artwork. Using matrices allows me to rotate,stretch or squish, shear or even project a point onto a line. Speaking of derivitives i also brought out stencils to calculate them efficiently.This is also the first drawing to use linear algebra. Speaking of bezier curves, most of my artworks up to this point have been made using only them but functions gained an increased prominence here in this artwork, for example one of the stripes on ameterasu’s body is just the inequality between 2 curves.Moreover i used derivitives from calculus to get smoother joins for my curves. I brought out more of my mathematical knowledge than before and increased the percentage of Let me explain, for 1, i have been using bezier curves since my second official artwork, if you have used adobe illustrator you have used them without knowing it(this is adobe illustrator’s pen tool) ,but this was the first artwork to feature weighted bezier curves. but this one was a huge step up in the math used. To get one all i have to do is assign a color to a variable and say rgb(a,b,c) where a b c are the RGB values of the color i want to get. ![]() not only is this my first artwork to be colored(well mostly) And with custom colors(i learned desmos supports custom colors. ![]()
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